Lesson 3: Building a Simple User Interface

In this lesson, you create a layout in XML that includes a text field and a button. In the next lesson, your app responds when the button is pressed by sending the content of the text field to another activity.

The graphical user interface for an Android app is built using a hierarchy of View and ViewGroup objects. View objects are usually UI widgets such as buttons or text fields. ViewGroup objects are invisible view containers that define how the child views are laid out, such as in a grid or a vertical list.

Android provides an XML vocabulary that corresponds to the subclasses of View and ViewGroup so you can define your UI in XML using a hierarchy of UI elements.

Layouts are subclasses of the ViewGroup. In this exercise, you'll work with a LinearLayout.

Alternative Layouts

Declaring your UI layout in XML rather than runtime code is useful for several reasons, but it's especially important so you can create different layouts for different screen sizes. For example, you can create two versions of a layout and tell the system to use one on "small" screens and the other on "large" screens. For more information, see the class about Supporting
Different Devices.
<img src="https://developer.android.com/images/viewgroup.png"style="width:350px;height:228px;">

Figure 1. Illustration of how ViewGroup objects form branches in the layout and contain other View objects.

Create a Linear Layout

In Android Studio's Project window, open app>res>layout >activity_main.xml.

This XML file defines the layout of your activity. It contains the default "Hello World" text view.
When you open a layout file, you’re first shown the design editor in the Layout Editor. For this lesson, you work directly with the XML, so click the Text tab at the bottom of the window to switch to the text editor.
Delete everything and insert the following XML:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="horizontal">
</LinearLayout>

LinearLayout is a view group (a subclass of ViewGroup) that lays out child views in either a vertical or horizontal orientation, as specified by the android:orientation attribute. Each child of a LinearLayout appears on the screen in the order in which it appears in the XML.

Two other attributes, android:layout_width and android:layout_height, are required for all views in order to specify their size.

Because the LinearLayout is the root view in the layout, it should fill the entire screen area that's available to the app by setting the width and height to "match_parent". This value declares that the view should expand its width or height to match the width or height of the parent view.

For more information about layout properties, see the Layout guide.

Add a Text Field

In the activity_main.xml file, within the <LinearLayout> element, add the following <EditText> element:

<LinearLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="horizontal">
    <EditText android:id="@+id/edit_message"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:hint="@string/edit_message" />
</LinearLayout>

Don't worry about the error that appears for @string/edit_message; you'll fix that soon.

Here is a description of the attributes in the <EditText> you added:

android:id
This provides a unique identifier for the view, which you can use to reference the object from your app code, such as to read and manipulate the object (you'll see this in the next lesson).
The at sign (@) is required when you're referring to any resource object from XML. It is followed by the resource type (id in this case), a slash, then the resource name (edit_message).

Resource Objects
A resource object is a unique integer name that's associated with an app resource, such as a bitmap, layout file, or string.

Every resource has a corresponding resource object defined in your project's R.java file. You can use the object names in the R class to refer to your resources, such as when you need to specify a string value for the android:hint attribute. You can also create arbitrary resource IDs that you associate with a view using the android:id attribute, which allows you to reference that view from other code.

The SDK tools generate the R.java file each time you compile your app. You should never modify this file by hand.

For more information, read the guide to Providing Resources.
The plus sign (+) before the resource type is needed only when you're defining a resource ID for the first time. When you compile the app, the SDK tools use the ID name to create a new resource ID in your project's R.java file that refers to the EditText element. With the resource ID declared once this way, other references to the ID do not need the plus sign. Using the plus sign is necessary only when specifying a new resource ID and not needed for concrete resources such as strings or layouts. See the sidebox for more information about resource objects.

android:layout_width and android:layout_height
Instead of using specific sizes for the width and height, the "wrap_content" value specifies that the view should be only as big as needed to fit the contents of the view. If you were to instead use "match_parent", then the EditText element would fill the screen, because it would match the size of the parent LinearLayout. For more information, see the Layouts guide.
android:hint
This is a default string to display when the text field is empty. Instead of using a hard-coded string as the value, the "@string/edit_message" value refers to a string resource defined in a separate file. Because this refers to a concrete resource (not just an identifier), it does not need the plus sign. However, because you haven't defined the string resource yet, you’ll see a compiler error at first. You'll fix this in the next section by defining the string.
Note: This string resource has the same name as the element ID: edit_message. However, references to resources are always scoped by the resource type (such as id or string), so using the same name does not cause collisions.

Add String Resources
By default, your Android project includes a string resource file at res > values > strings.xml. Here, you'll add two new strings.

From the Project window, open res > values > strings.xml.
Add two strings so that your file looks like this:

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <string name="app_name">My First App</string>
    <string name="edit_message">Enter a message</string>
    <string name="button_send">Send</string>
</resources>

For text in the user interface, always specify each string as a resource. String resources allow you to manage all UI text in a single location, which makes the text easier to find and update. Externalizing the strings also allows you to localize your app to different languages by providing alternative definitions for each string resource.

For more information about using string resources to localize your app for other languages, see the Supporting Different Devices class.

Add a Button

Go back to the activity_main.xml file and add a button after the . Your file should look like this:

<LinearLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:orientation="horizontal"
    android:layout_width="match_parent"
    android:layout_height="match_parent">
        <EditText android:id="@+id/edit_message"
          android:layout_width="wrap_content"
          android:layout_height="wrap_content"
          android:hint="@string/edit_message" />
        <Button
          android:layout_width="wrap_content"
          android:layout_height="wrap_content"
          android:text="@string/button_send" />
</LinearLayout>

Note: This button doesn't need the android:id attribute, because it won't be referenced from the activity code.

The layout is currently designed so that both the EditText and Button widgets are only as big as necessary to fit their content, as figure 2 shows.
<img src="https://developer.android.com/images/training/firstapp/edittext_wrap.png"style="width:400px;height:75px;">

Figure 2. The EditText and Button widgets have their widths set to "wrap_content".

This works fine for the button, but not as well for the text field, because the user might type something longer. It would be nice to fill the unused screen width with the text field. You can do this inside a LinearLayout with the weight property, which you can specify using the android:layout_weight attribute.

The weight value is a number that specifies the amount of remaining space each view should consume, relative to the amount consumed by sibling views. This works kind of like the amount of ingredients in a drink recipe: "2 parts soda, 1 part syrup" means two-thirds of the drink is soda. For example, if you give one view a weight of 2 and another one a weight of 1, the sum is 3, so the first view fills 2/3 of the remaining space and the second view fills the rest. If you add a third view and give it a weight of 1, then the first view (with weight of 2) now gets 1/2 the remaining space, while the remaining two each get 1/4.

The default weight for all views is 0, so if you specify any weight value greater than 0 to only one view, then that view fills whatever space remains after all views are given the space they require.

Make the Input Box Fill in the Screen Width

In activity_main.xml, modify the so that the attributes look like this:

<EditText android:id="@+id/edit_message"
    android:layout_weight="1"
    android:layout_width="0dp"
    android:layout_height="wrap_content"
    android:hint="@string/edit_message" />

Setting the width to zero (0dp) improves layout performance because using "wrap_content" as the width requires the system to calculate a width that is ultimately irrelevant because the weight value requires another width calculation to fill the remaining space.
<img src="https://developer.android.com/images/training/firstapp/edittext_gravity.png"style="width:400px;height:75px;">

Figure 3. The EditText widget is given all the layout weight, so it fills the remaining space in the LinearLayout.

Here’s how your complete activity_main.xmllayout file should now look:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
   xmlns:tools="http://schemas.android.com/tools"
   android:orientation="horizontal"
   android:layout_width="match_parent"
   android:layout_height="match_parent">
    <EditText android:id="@+id/edit_message"
        android:layout_weight="1"
        android:layout_width="0dp"
        android:layout_height="wrap_content"
        android:hint="@string/edit_message" />
    <Button
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="@string/button_send" />
</LinearLayout>

Run Your App
To see how the app now looks on your device or emulator, click Run in the toolbar.

To add app behaviors such as responding to a button and starting another activity, continue to the next lesson.


Discussion

Read Community Guidelines
You've successfully subscribed to Developer Insider
Great! Next, complete checkout for full access to Developer Insider
Welcome back! You've successfully signed in
Success! Your account is fully activated, you now have access to all content.